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Post Build Events

PreviousPlacement ConditionsNextUsing your own Meshes

Last updated 6 months ago

Post Build Events` are executed on a buildable once it has been placed. This allows you to implement any additional logic that should occur after a buildable is created. If you need to add extra functionality to the creation process, this is where you should do it.

To create your own post-build event logic, subclass the UBF_BuildableCondition class. Then, in the graph, right-click to find the Execute Event node, and add the logic you want to execute upon buildable placement

Functions

Execute(): Create your Post Build Event logic in the execute function.

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Example of Post Build Event Logic occupying other nearby buildable sockets.