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On this page
  • BP_Lamp_Small
  • BP_Lamp_Long
  • BP_MVK_FloorGenerator
  • BP_MVK_CloneLineTool
  • BP_MVK_SplineMeshTool
  • BP_Splines_Lantern
  • BP_wires
  1. Environments
  2. 🌃 Cyberpunk City

Tech Tools

PreviousLevel InstanceNextModular Castle & Dungeon

Last updated 29 days ago

BP_Lamp_Small

1. slot for mesh emissive material with flickering 2. slot for Lightfunction

BP_Lamp_Long

● Holo Select - Seed for random hologram texture

● Point Intensity - Point light intensity

● Point COlor - Color for Point Light

● Remove Left - remove left side Light and FX

● Remove Right - remove right side Light and FX

● Kill Light - remove light on both side

● Emissive - materials for emissive startup

● Disable Point LT - Remove only point light on left side

● Disable Point RT - Remove only point light on right side

BP_MVK_FloorGenerator

● End Point X/Y - Dummies to set size of floor

● Length/Width - Size of mesh XY

● Mesh Rotation - can rotate all copies by XYZ

● Mesh Rotation - can rotate replaced mesh copies by XYZ

● Point X/Y Offset - can add offset by axis X or Y (size of mesh X/Y * 0.5)

● Point center Offset - offset center mesh on size of mesh X/Y * 0.5

● Rotate X/Y only - we can allow rotate copies by axis

● Instance Array - set based mesh for copy

● Material - Set new material for base mesh (if needed)

● Replace Mesh - Set replace mesh

● Material Replace Mesh - Set new material for Replace mesh (if needed)

● Remove Mid - remove all mid copies

● Add Side by Axis - Keep copies only on Side +X -X +Y -Y

● Mesh Destroy Array - Can add ID which copy do we want to delete

● Mesh Replace Array - Can add ID which copy do we want to replace on new mesh ● Mobility - can set Mobility type

● Receive Decals - set Receive Decals

BP_MVK_CloneLineTool

● End Point - Dummies to set distance for clone meshes

● Mesh - Set Array cloned Meshes (can set any count)

● Mesh Length - set length for each meshes by X Axis

● Mesh Rotation - Set rotation for meshes by XYZ

● Mesh Offset - Add Offset position fo Mesh by XYZ

BP_MVK_SplineMeshTool

● Spacing - set distance between copies

● Axis - Set axis direction meshes

● Mesh - Set static mesh

● Collision Enable - set collision

● Scale X/Y - can scale mesh by axis

● Tile material - set tiles for materials

● Tile Var name - set name variation inside material to control Tile

● Start/ End cap - allow add mesh on first/last point on spline

● Start/End Cap Mesh - set mesh for First/Last point of spline

● Cap Rotate - can rotate meshes

● Cap Offset - can add offset fpr meshes

Also you can scale spline points to change thickness of spline mesh

BP_Splines_Lantern

● Mumber of Meshes - set copy count

● Orient to spline - change mesh orientation by Z axis or by Spline normal

● Lantern Scale - Set scale for Lanternsr

BP_wires

● Add Static Mesh - set spline mesh

● Axis Position - Set direction mesh

● Collision - set collision

● Scale - can set scale of mesh

Modular BP BP_Building, BP_House_Shop_E, BP_Shop_A, BP_Shop_B, BP_Stairs_A In these BPs, you can quickly change the configuration of different types of buildings, this allows you to quickly get many different building options.

The settings there are intuitive

🏡
Tool to clone meshes by flat area
Tool to clone array ob meshes by line with control rotation and offset
Tool to clone mesh by spline
Tool for china lantern
Simple tool for wires