Tech Tools
Last updated
Last updated
1. slot for mesh emissive material with flickering 2. slot for Lightfunction
● Holo Select - Seed for random hologram texture
● Point Intensity - Point light intensity
● Point COlor - Color for Point Light
● Remove Left - remove left side Light and FX
● Remove Right - remove right side Light and FX
● Kill Light - remove light on both side
● Emissive - materials for emissive startup
● Disable Point LT - Remove only point light on left side
● Disable Point RT - Remove only point light on right side
● End Point X/Y - Dummies to set size of floor
● Length/Width - Size of mesh XY
● Mesh Rotation - can rotate all copies by XYZ
● Mesh Rotation - can rotate replaced mesh copies by XYZ
● Point X/Y Offset - can add offset by axis X or Y (size of mesh X/Y * 0.5)
● Point center Offset - offset center mesh on size of mesh X/Y * 0.5
● Rotate X/Y only - we can allow rotate copies by axis
● Instance Array - set based mesh for copy
● Material - Set new material for base mesh (if needed)
● Replace Mesh - Set replace mesh
● Material Replace Mesh - Set new material for Replace mesh (if needed)
● Remove Mid - remove all mid copies
● Add Side by Axis - Keep copies only on Side +X -X +Y -Y
● Mesh Destroy Array - Can add ID which copy do we want to delete
● Mesh Replace Array - Can add ID which copy do we want to replace on new mesh ● Mobility - can set Mobility type
● Receive Decals - set Receive Decals
● End Point - Dummies to set distance for clone meshes
● Mesh - Set Array cloned Meshes (can set any count)
● Mesh Length - set length for each meshes by X Axis
● Mesh Rotation - Set rotation for meshes by XYZ
● Mesh Offset - Add Offset position fo Mesh by XYZ
● Spacing - set distance between copies
● Axis - Set axis direction meshes
● Mesh - Set static mesh
● Collision Enable - set collision
● Scale X/Y - can scale mesh by axis
● Tile material - set tiles for materials
● Tile Var name - set name variation inside material to control Tile
● Start/ End cap - allow add mesh on first/last point on spline
● Start/End Cap Mesh - set mesh for First/Last point of spline
● Cap Rotate - can rotate meshes
● Cap Offset - can add offset fpr meshes
Also you can scale spline points to change thickness of spline mesh
● Mumber of Meshes - set copy count
● Orient to spline - change mesh orientation by Z axis or by Spline normal
● Lantern Scale - Set scale for Lanternsr
● Add Static Mesh - set spline mesh
● Axis Position - Set direction mesh
● Collision - set collision
● Scale - can set scale of mesh
Modular BP BP_Building, BP_House_Shop_E, BP_Shop_A, BP_Shop_B, BP_Stairs_A In these BPs, you can quickly change the configuration of different types of buildings, this allows you to quickly get many different building options.
The settings there are intuitive