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On this page
  • Required Settings (Please apply these 3 changes)
  • 1) Please enable the following plugins:
  • 2) Please enable "Enable virtual texture support" in your project settings
  • 3) Collision & Walkable Slope Angle
  • Build/Cook
  • Additional Information
  • Light scenario
  • Rock and Grass generator
  • BrickStoneWall Material
  1. Environments
  2. Modular Castle & Dungeon

Documentation

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Last updated 18 days ago

Required Settings (Please apply these 3 changes)

1) Please enable the following plugins:

  • PCG

  • PCG External Data Interop

  • PCG Geometry Script Interop

  • Volumetrics

2) Please enable "Enable virtual texture support" in your project settings

3) Collision & Walkable Slope Angle

Please change the “Walkable Slope Angle” to 60. This setting can be found in your character’s “Character Movement” component on the left hand side of the screen.

Almost all meshes use simple collisions by default to preserve CPU resources, if you are having any collision issues with a certain mesh please enable the “Use complex collision as simple”

Build/Cook

Before building a project please enable the “Enable Streaming” tick box in world settings (Otherwise the landscape won’t be included in a cooked project)


Additional Information

Light scenario

To swap between the day/night lighting scenes please navigate to the light scenario Levelinstance in the world outliner and select the desired scenario as indicated in the image above.

Rock and Grass generator

BP_PDG_Wall

You can select any Packed Level Actor and stones and grass will be generated around it

Also you can scale Bound box to change scattering distance.

* Try to use overly complex packed levels for the Packed Level Actor

** Packed Level Actor does not work with decals and lights

BP_PDG_CustomMesh

You can select any Static Mesh and rocks and grass will be generated around it, scattering generated by Bounding Box

You can change Distance and BBox in PCG Settings

BrickStoneWall Material

For each BrickStoneWall material added Custom Primitive Data settings to control VC layer blending

Build Project Note
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