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  1. Code Systems
  2. Ultimate Building System Framework (UBS)
  3. Developer Settings

Collision Channels

There's a few custom trace and collision channels that needs to be setup correctly.

You will need to go into the Collisions Section of the Project Settings to set these up.

Set up Collision Channels

  1. Create Presets

    • BuildableSocketTrace (Trace Channel)

      • Default Response: Block

    • BuildableSocket (Object Channel)

      • Default Response: Ignore

    • ConstructibleProxy (Object Channel)

      • Default Response: Overlap

    • Buildable (Object Channel)

      • Default Response: Block

  2. Modify Existing Presets

    • BlockAllDynamic

      • Block all

      • ConstructibleProxy: Set to Overlap

      • BuildableSocket: Set to Ignore

    • OverlapAll

      • Overlap all

      • BuildableSocket: Set to Ignore

    • BlockAll

      • Block all

      • ConstructibleProxy: Set to Overlap

    • UI

      • Set all to Overlap

      • BuildableSocket: Set to Ignore

    • Trigger

      • Set all to Overlap

      • BuildableSocket: Set to Ignore

    • InvisibleWallDynamic

      • Same settings as InvisibleWall

    • Invisible Wall

      • Set all to Block

      • BuildableSocket: Set to Ignore

  3. Modify Buildable, ConstructibleProxy and BuildableSocket

Buildable, ConstructibleProxy and BuildableSocket Should look like the image below.

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Last updated 3 months ago

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In order; Buildable, ConstructibleProxy and BuildableSocket presets.