Hivemind
  • 🔍Start Here
  • 💻Code Systems
    • 🐎Ultimate Horse System
      • Documentation
      • Integration Guide
    • 🚀Ultimate Spaceship System (USS) Knowledge Base
      • 📖USS Documentation
      • 🧩USS Integration Guide
    • 🚂Ultimate Train System
      • Dokumentation
      • Integration Guide
    • ⚔️Modular Character System
      • Documentation
      • Trailer
    • ⚒️Ultimate Building System Framework (UBS)
      • 🔍Introduction
      • Installation
        • Example Content Setup
      • Developer Settings
        • Initial Setup
        • Collision Channels
      • Quick Start
      • Ultimate Building System Component (UBS)
      • Buildable Definition
      • Buildable
        • Actions
        • Tag Qualifier Conditions
        • Dependencies
      • Proxy Behaviour
        • Trace Behaviour
        • Proxy Location Offset
        • Placement Conditions
        • Post Build Events
      • Using your own Meshes
      • Global Function References
  • ✨VFX
    • 🩸Realistic Blood VFX
      • Documentation
      • Video Tutorial
    • 🩸Stylized Blood VFX
      • Documentation
    • 💥Realistic Gun Effects
      • Documentation
    • ☁️Smoke & Fog VFX Knowledge Base
      • 📖Smoke & Fog Documentation
      • 📸Video Tutorials
  • 🏡Environments
    • 🌃 Cyberpunk City
      • Level Instance
      • Tech Tools
    • 🏰Modular Castle & Dungeon
      • Documentation
      • Trailer
    • 🏘️Modular Rural Town
      • Documentation
      • Trailer
Powered by GitBook
On this page
  • Overview of Tag Qualifier Conditions
  • Initialization
  • Tag Management
  • Buildable Reference
  • Tag Qualification
  1. Code Systems
  2. Ultimate Building System Framework (UBS)
  3. Buildable

Tag Qualifier Conditions

Overview of Tag Qualifier Conditions

Tag Qualifier Conditions allow you to add conditional tags to a buildable, enhancing its functionality based on specific criteria. To implement a Tag Qualifier Condition, you need to subclass the TagQualifierCondition class. Below are the main functions and their purposes, organized by category.

Initialization

  • PostInitialize() This function is used to set up events, bindings, or dispatchers for the tag qualifier. It prepares the Tag Qualifier Condition for usage and can also bind events for tag removal.

Tag Management

  • AddTags() Adds the tags specified in the FGameplayTagContainer's TagsToAdd property.

  • RemoveTags() Removes the tags specified in the TagsToAdd property.

Buildable Reference

  • GetOwningBuildable() Returns the buildable that the tag qualifier is associated with, providing a reference to the owning buildable.

Tag Qualification

  • IsTagQualified() This function returns true by default but can be overridden to customize the conditions under which the tag is applied. (Note: This function may be removed in future updates.)

PreviousActionsNextDependencies

Last updated 7 months ago

💻
⚒️