Hivemind
  • 🔍Start Here
  • 💻Code Systems
    • 🐎Ultimate Horse System
      • Documentation
      • Integration Guide
    • 🚀Ultimate Spaceship System (USS) Knowledge Base
      • 📖USS Documentation
      • 🧩USS Integration Guide
    • 🚂Ultimate Train System
      • Dokumentation
      • Integration Guide
    • ⚔️Modular Character System
      • Documentation
      • Trailer
    • ⚒️Ultimate Building System Framework (UBS)
      • 🔍Introduction
      • Installation
        • Example Content Setup
      • Developer Settings
        • Initial Setup
        • Collision Channels
      • Quick Start
      • Ultimate Building System Component (UBS)
      • Buildable Definition
      • Buildable
        • Actions
        • Tag Qualifier Conditions
        • Dependencies
      • Proxy Behaviour
        • Trace Behaviour
        • Proxy Location Offset
        • Placement Conditions
        • Post Build Events
      • Using your own Meshes
      • Global Function References
  • ✨VFX
    • 🩸Realistic Blood VFX
      • Documentation
      • Video Tutorial
    • 🩸Stylized Blood VFX
      • Documentation
    • 💥Realistic Gun Effects
      • Documentation
    • ☁️Smoke & Fog VFX Knowledge Base
      • 📖Smoke & Fog Documentation
      • 📸Video Tutorials
  • 🏡Environments
    • 🌃 Cyberpunk City
      • Level Instance
      • Tech Tools
    • 🏰Modular Castle & Dungeon
      • Documentation
      • Trailer
    • 🏘️Modular Rural Town
      • Documentation
      • Trailer
Powered by GitBook
Page cover
On this page
  1. 💻Code Systems

🚀Ultimate Spaceship System (USS) Knowledge Base

Welcome To The Ultimate Spaceship System's Knowledge Base Check Out The Documentation Or Integration Guide To Quickly Add The System To Your Own Project.

Cover

Cover

PreviousIntegration GuideNextUSS Documentation

Last updated 1 month ago