Dependencies

Dependencies

Dependencies allow you to define conditions that a buildable relies on to avoid being destroyed. To implement a dependency, subclass the UBF_Dependency class and override the Name function to set up the logic. If the function returns true, the dependency passes; if it returns false, the buildable will be destroyed.

Properties:

  • bIsMandatory Determines whether this dependency is required for success.

    • True This dependency must pass. If it fails, the entire check fails, regardless of other dependencies.

    • False This dependency can fail as long as other dependencies succeed.

  • OwningBuildable Holds a reference to the buildable that owns this dependency.

Functions:

  • IsMandatory() Returns whether the dependency is mandatory for the buildable.

  • DependencyCondition() Override this function to define the specific condition for the dependency. It returns true if the dependency passes, and false if it fails.

  • InitializeDependency() Used to initialize any specific logic for the dependency. By default, this function does nothing unless overridden. You should set up bindings for other delegates or event dispatchers here.

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